The challenge
A Warhammer 40,000 world holds one of the strictest visual canons in games, and its fans audit every rivet. The environments and props had to read as authentic 40K at AAA fidelity and land inside Saber’s pipeline without slowing an internal team mid-production.
Our approach
We worked as an extension of Saber’s environment team, inside their naming, their engine and their review cadence. Hard-surface structures and set dressing were built from high-poly sculpts down, so the gothic detail survives at every distance the player sees it from.
The result
Environment and prop art shipped in one of 2024’s biggest releases, built to sit seamlessly beside the internal team’s work.





